Several division methods are possible as far as Clash Royale troops are concerned. In the game, you visit multiple Arenas, due to which specific cards are available at a selection of them. By picking up a Royal Clash troop card from your deck, you are sending certain troops into the battle. Each card has different properties, and using these traits to their maximum potential can be game-changing.
Clash Royale Troops are the cards that walk and act on their own. With the exception of the miner, these can only be played on your side of the field and are your most effective method of damaging the enemy’s tower. Unlike buildings, the troops last forever until they run out of their health.
Below we have listed the 5 best Clash Royal Troops Cards.
Clash Royale Knight
Clash Royale Knight is a moderate-damage single-target melee troop. Despite only targeting ground, this jack-of-most-trades card can act as a great mini-tank and an effective defense against small troops with its moderate-high hitpoints.
Arena | Training Camp |
Cost | 3 Elixir |
Traits | melee, single target |
Good against | this is a great all-rounded unit capable in both defense and offense, not the best at any of these, but useful |
Countered by | swarms, especially air ones |
Synergizes with | support troops of any kind |
Clash Royale Valkyrie
Clash Royale Valkyrie is a powerhouse with high health. She swings into a 360º attack to take out swarms and support troops. And is a strong mini-tank. Despite this, she can’t reach air troops. And somehow, her slow movement speed leaves her susceptible to ranged attacks.
Arena | Bone Pit |
Cost | 4 Elixir |
Traits | ground, melee, splash damage |
Good against | ground swarms and spawners |
Countered by | high HP, high single-target damage, air units |
Synergizes with | ranged units and high single-target damage units (Mini P.E.K.K.A.) |
Clash Royale Wizard
Clash Royale Wizard blasts foes on the ground and in the air with heavy-hitting fireballs that deal splash damage. He only has moderate health to protect him to maximize his damage potential. The Wizard excels against groups of enemies, but not so much against tanks and Fireball.
Arena | Spell Valley |
Cost | 5 Elixir |
Traits | ground, ranged, splash damage |
Good against | ground and air swarms |
Countered by | high HP units |
Synergizes with | most tanks, especially P.E.K.K.A |
Clash Royale Bomber
Clash Royale Bomber is a high-damage and medium-ranged splash troop. While fragile and only targeting ground, it is decent against medium to large swarms. It can deal great damage behind a tank for its price.
Arena | Bone Pit |
Cost | 3 Elixir |
Traits | ground, ranged, splash damage |
Good against | ground swarms |
Countered by | high HP single units, air units, damaging spells |
Synergizes with | a tank or mini-tank in front of him, units able to shoot air troop |
Clash Royale Giant
The “original tank”, the Clash Royal Giant is a 5 Elixir meat shield with high health and moderate melee damage. He sneaks away from all the enemy troops and slowly makes his way towards buildings, soaking up damage to protect any troops behind him. Once he gets there, he’ll start breaking them.
Arena | Training Camp |
Cost | 5 Elixir |
Traits | ground, melee, single-target, buildings-focused |
Good against | many setups as a pure tank or second win condition |
Countered by | swarms, high single-target damage |
Synergizes with | the support troops that can protect him, clear the way, or threaten with push while he’s tanking |